

I am a software developer specialized in Unity Engine with over 3 years of experience in designing and developing video games and interactive applications. Passionate about creating immersive experiences through the use of advanced programming and optimization tools. Strong skills in C# programming, integration of VR, and design of interactive 3D environments. Committed to creative problem-solving and teamwork to bring projects from initial concepts to final release.

My development approach prioritizes the needs and preferences of clients. I focus on creating applications that offer an optimized user experience, ensuring that they are both functional and inmersive.

Simulator in which chemicals are prepared, the sprayer is checked, and the field is sprayed. It is powered by hardware: a steering wheel and pedals.
Project leader, responsible for design, programming, sequencing, environment, special effects, lighting, and reflections.

In this simulator you will face different scenarios in which you will have to apply first aid procedures, from bandaging hemorrhages to CPR.
Responsible for interactions, maintenance, bug fixes, and porting to LMS platforms (SCORM).

A display of different car models, the project stands out for its special effects and characters such as a robot assistant.
Project Leader, responsible for design, programming, sequencing, sets, atmosphere, and effects.

Simulator for training in working at heights and with scaffolding. The sensation of height and risk were fundamental.
Responsible for programming interactions, and error correction.

A charming point-and-click where you craft charms for wierd people.
Game submitted to Winter MelonJam 2023 ❄️🍈
I was the team leader, responsible for programming the entire game and designing it from scratch.

Is a semi-psychological game, you take the role of an employee whose job is to decide if people are mentally well or not. Game created for Brackeys Gamejam 2022.
Responsible for programming interactions, and error correction.